package kha; import haxe.io.Bytes; import haxe.io.BytesData; import kha.korehl.graphics4.TextureUnit; import kha.graphics4.TextureFormat; import kha.graphics4.DepthStencilFormat; import kha.graphics4.Usage; class Image implements Canvas implements Resource { public var _texture: Pointer; public var _renderTarget: Pointer; public var _textureArray: Pointer; public var _textureArrayTextures: Pointer; var myFormat: TextureFormat; var readable: Bool; var graphics1: kha.graphics1.Graphics; var graphics2: kha.graphics2.Graphics; var graphics4: kha.graphics4.Graphics; public static function fromVideo(video: Video): Image { var image = new Image(false); image.myFormat = TextureFormat.RGBA32; image.initVideo(cast(video, kha.korehl.Video)); return image; } public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { return create2(width, height, format == null ? TextureFormat.RGBA32 : format, readable, false, NoDepthAndStencil); } public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { return create3(width, height, depth, format == null ? TextureFormat.RGBA32 : format, readable, 0); } public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = NoDepthAndStencil, antiAliasingSamples: Int = 1): Image { return create2(width, height, format == null ? TextureFormat.RGBA32 : format, false, true, depthStencil); } // public static function createArray(images: Array, format: TextureFormat = null): Image { // var image = new Image(false); // image.myFormat = (format == null) ? TextureFormat.RGBA32 : format; // initArrayTexture(image, images); // return image; // } public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { var image = new Image(readable); image.myFormat = format; image.initFromBytes(bytes.getData(), width, height, getTextureFormat(format)); return image; } function initFromBytes(bytes: BytesData, width: Int, height: Int, format: Int): Void { _texture = kinc_texture_from_bytes(bytes.bytes, width, height, format, readable); } public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { var image = new Image(readable); image.myFormat = format; image.initFromBytes3D(bytes.getData(), width, height, depth, getTextureFormat(format)); return image; } function initFromBytes3D(bytes: BytesData, width: Int, height: Int, depth: Int, format: Int): Void { _texture = kinc_texture_from_bytes3d(bytes.bytes, width, height, depth, format, readable); } public static function fromEncodedBytes(bytes: Bytes, format: String, doneCallback: Image->Void, errorCallback: String->Void, readable: Bool = false): Void { var image = new Image(readable); var isFloat = format == "hdr" || format == "HDR"; image.myFormat = isFloat ? TextureFormat.RGBA128 : TextureFormat.RGBA32; image.initFromEncodedBytes(bytes.getData(), format); doneCallback(image); } function initFromEncodedBytes(bytes: BytesData, format: String): Void { _texture = kinc_texture_from_encoded_bytes(bytes.bytes, bytes.length, StringHelper.convert(format), readable); } function new(readable: Bool) { this.readable = readable; } static function getRenderTargetFormat(format: TextureFormat): Int { switch (format) { case RGBA32: // Target32Bit return 0; case RGBA64: // Target64BitFloat return 1; case RGBA128: // Target128BitFloat return 3; case DEPTH16: // Target16BitDepth return 4; default: return 0; } } static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: 24; case DepthAutoStencilAuto: 24; case Depth24Stencil8: 24; case Depth32Stencil8: 32; case Depth16: 16; } } static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int { return switch (depthAndStencil) { case NoDepthAndStencil: -1; case DepthOnly: -1; case DepthAutoStencilAuto: 8; case Depth24Stencil8: 8; case Depth32Stencil8: 8; case Depth16: 0; } } static function getTextureFormat(format: TextureFormat): Int { switch (format) { case RGBA32: return 0; case RGBA128: return 3; case RGBA64: return 4; case A32: return 5; case A16: return 7; default: return 1; // Grey8 } } public static function create2(width: Int, height: Int, format: TextureFormat, readable: Bool, renderTarget: Bool, depthStencil: DepthStencilFormat): Image { var image = new Image(readable); image.myFormat = format; if (renderTarget) image.initRenderTarget(width, height, getDepthBufferBits(depthStencil), getRenderTargetFormat(format), getStencilBufferBits(depthStencil)); else image.init(width, height, format); return image; } public static function create3(width: Int, height: Int, depth: Int, format: TextureFormat, readable: Bool, contextId: Int): Image { var image = new Image(readable); image.myFormat = format; image.init3D(width, height, depth, getTextureFormat(format)); return image; } function initRenderTarget(width: Int, height: Int, depthBufferBits: Int, format: Int, stencilBufferBits: Int): Void { _renderTarget = kinc_render_target_create(width, height, depthBufferBits, format, stencilBufferBits); _texture = null; } function init(width: Int, height: Int, format: Int): Void { _texture = kinc_texture_create(width, height, format, readable); _renderTarget = null; } function init3D(width: Int, height: Int, depth: Int, format: Int): Void { _texture = kinc_texture_create3d(width, height, depth, format, readable); _renderTarget = null; } function initVideo(video: kha.korehl.Video): Void { _texture = kinc_video_get_current_image(video._video); _renderTarget = null; } public static function fromFile(filename: String, readable: Bool): Image { var image = new Image(readable); var isFloat = StringTools.endsWith(filename, ".hdr"); image.myFormat = isFloat ? TextureFormat.RGBA128 : TextureFormat.RGBA32; image.initFromFile(filename); if (image._texture == null) { return null; } return image; } function initFromFile(filename: String): Void { _texture = kinc_texture_create_from_file(StringHelper.convert(filename), readable); _renderTarget = null; } public var g1(get, never): kha.graphics1.Graphics; function get_g1(): kha.graphics1.Graphics { if (graphics1 == null) { graphics1 = new kha.graphics2.Graphics1(this); } return graphics1; } public var g2(get, never): kha.graphics2.Graphics; function get_g2(): kha.graphics2.Graphics { if (graphics2 == null) { graphics2 = new kha.korehl.graphics4.Graphics2(this); } return graphics2; } public var g4(get, never): kha.graphics4.Graphics; function get_g4(): kha.graphics4.Graphics { if (graphics4 == null) { graphics4 = new kha.korehl.graphics4.Graphics(this); } return graphics4; } public static var maxSize(get, never): Int; static function get_maxSize(): Int { return 4096; } public static var nonPow2Supported(get, never): Bool; static function get_nonPow2Supported(): Bool { return kinc_non_pow2_textures_supported(); } public static function renderTargetsInvertedY(): Bool { return kinc_graphics_render_targets_inverted_y(); } public var width(get, never): Int; function get_width(): Int { return _texture != null ? kinc_texture_get_width(_texture) : kinc_render_target_get_width(_renderTarget); } public var height(get, never): Int; function get_height(): Int { return _texture != null ? kinc_texture_get_height(_texture) : kinc_render_target_get_height(_renderTarget); } public var depth(get, never): Int; function get_depth(): Int { return 1; } public var format(get, never): TextureFormat; function get_format(): TextureFormat { return myFormat; } public var realWidth(get, never): Int; function get_realWidth(): Int { return _texture != null ? kinc_texture_get_real_width(_texture) : kinc_render_target_get_real_width(_renderTarget); } public var realHeight(get, never): Int; function get_realHeight(): Int { return _texture != null ? kinc_texture_get_real_height(_texture) : kinc_render_target_get_real_height(_renderTarget); } public var stride(get, never): Int; function get_stride(): Int { return _texture != null ? kinc_texture_get_stride(_texture) : (formatByteSize(myFormat) * width); } public function isOpaque(x: Int, y: Int): Bool { return atInternal(x, y) & 0xff != 0; } function atInternal(x: Int, y: Int): Int { return kinc_texture_at(_texture, x, y); } public inline function at(x: Int, y: Int): Color { return Color.fromValue(atInternal(x, y)); } public function unload(): Void { _texture != null ? kinc_texture_unload(_texture) : kinc_render_target_unload(_renderTarget); } var bytes: Bytes = null; public function lock(level: Int = 0): Bytes { bytes = Bytes.alloc(formatByteSize(myFormat) * width * height); return bytes; } public function unlock(): Void { kinc_texture_unlock(_texture, bytes.getData().bytes); bytes = null; } var pixels: Bytes = null; public function getPixels(): Bytes { if (_renderTarget == null) return null; if (pixels == null) { var size = formatByteSize(myFormat) * width * height; pixels = Bytes.alloc(size); } kinc_render_target_get_pixels(_renderTarget, pixels.getData().bytes); return pixels; } static function formatByteSize(format: TextureFormat): Int { return switch (format) { case RGBA32: 4; case L8: 1; case RGBA128: 16; case DEPTH16: 2; case RGBA64: 8; case A32: 4; case A16: 2; default: 4; } } public function generateMipmaps(levels: Int): Void { _texture != null ? kinc_generate_mipmaps_texture(_texture, levels) : kinc_generate_mipmaps_target(_renderTarget, levels); } public function setMipmaps(mipmaps: Array): Void { for (i in 0...mipmaps.length) { var image = mipmaps[i]; var level = i + 1; kinc_set_mipmap_texture(_texture, image._texture, level); } } public function setDepthStencilFrom(image: Image): Void { kinc_render_target_set_depth_stencil_from(_renderTarget, image._renderTarget); } public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void { kinc_texture_clear(_texture, x, y, z, width, height, depth, color); } @:hlNative("std", "kinc_texture_create") static function kinc_texture_create(width: Int, height: Int, format: Int, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_texture_create_from_file") static function kinc_texture_create_from_file(filename: hl.Bytes, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_texture_create3d") static function kinc_texture_create3d(width: Int, height: Int, depth: Int, format: Int, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_video_get_current_image") static function kinc_video_get_current_image(video: Pointer): Pointer { return null; } @:hlNative("std", "kinc_texture_from_bytes") static function kinc_texture_from_bytes(bytes: Pointer, width: Int, height: Int, format: Int, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_texture_from_bytes3d") static function kinc_texture_from_bytes3d(bytes: Pointer, width: Int, height: Int, depth: Int, format: Int, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_texture_from_encoded_bytes") static function kinc_texture_from_encoded_bytes(bytes: Pointer, length: Int, format: hl.Bytes, readable: Bool): Pointer { return null; } @:hlNative("std", "kinc_non_pow2_textures_supported") static function kinc_non_pow2_textures_supported(): Bool { return false; } @:hlNative("std", "kinc_graphics_render_targets_inverted_y") static function kinc_graphics_render_targets_inverted_y(): Bool { return false; } @:hlNative("std", "kinc_texture_get_width") static function kinc_texture_get_width(texture: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_get_height") static function kinc_texture_get_height(texture: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_get_real_width") static function kinc_texture_get_real_width(texture: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_get_real_height") static function kinc_texture_get_real_height(texture: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_get_stride") static function kinc_texture_get_stride(texture: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_at") static function kinc_texture_at(texture: Pointer, x: Int, y: Int): Int { return 0; } @:hlNative("std", "kinc_texture_unload") static function kinc_texture_unload(texture: Pointer): Void {} @:hlNative("std", "kinc_render_target_unload") static function kinc_render_target_unload(renderTarget: Pointer): Void {} @:hlNative("std", "kinc_render_target_create") static function kinc_render_target_create(width: Int, height: Int, depthBufferBits: Int, format: Int, stencilBufferBits: Int): Pointer { return null; } @:hlNative("std", "kinc_render_target_get_width") static function kinc_render_target_get_width(renderTarget: Pointer): Int { return 0; } @:hlNative("std", "kinc_render_target_get_height") static function kinc_render_target_get_height(renderTarget: Pointer): Int { return 0; } @:hlNative("std", "kinc_render_target_get_real_width") static function kinc_render_target_get_real_width(renderTarget: Pointer): Int { return 0; } @:hlNative("std", "kinc_render_target_get_real_height") static function kinc_render_target_get_real_height(renderTarget: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_unlock") static function kinc_texture_unlock(texture: Pointer, bytes: Pointer): Void {} @:hlNative("std", "kinc_render_target_get_pixels") static function kinc_render_target_get_pixels(renderTarget: Pointer, pixels: Pointer): Void {} @:hlNative("std", "kinc_generate_mipmaps_texture") static function kinc_generate_mipmaps_texture(texture: Pointer, levels: Int): Void {} @:hlNative("std", "kinc_generate_mipmaps_target") static function kinc_generate_mipmaps_target(renderTarget: Pointer, levels: Int): Void {} @:hlNative("std", "kinc_set_mipmap_texture") static function kinc_set_mipmap_texture(texture: Pointer, mipmap: Pointer, level: Int): Void {} @:hlNative("std", "kinc_render_target_set_depth_stencil_from") static function kinc_render_target_set_depth_stencil_from(renderTarget: Pointer, from: Pointer): Int { return 0; } @:hlNative("std", "kinc_texture_clear") static function kinc_texture_clear(texture: Pointer, x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {} }