#include "ogl.h" #include <Kore/Graphics3/Graphics.h> #include <Kore/Graphics4/Shader.h> #include <Kore/Math/Core.h> using namespace Kore; ShaderImpl::ShaderImpl(void *source, int length) : length(length), id(0) { this->source = new char[length + 1]; for (int i = 0; i < length; ++i) { this->source[i] = ((char *)source)[i]; } this->source[length] = 0; } ShaderImpl::~ShaderImpl() { delete[] source; source = nullptr; if (id != 0) glDeleteShader(id); } Graphics4::Shader::Shader(void *source, int length, Graphics4::ShaderType type) : ShaderImpl(source, length) {}