/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WorkerGlobalScope.webidl. Do not edit! package js.html; import js.lib.Promise; /** The `WorkerGlobalScope` interface of the Web Workers API is an interface representing the scope of any worker. Workers have no browsing context; this scope contains the information usually conveyed by `Window` objects — in this case event handlers, the console or the associated `WorkerNavigator` object. Each `WorkerGlobalScope` has its own event loop. Documentation [WorkerGlobalScope](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WorkerGlobalScope") extern class WorkerGlobalScope extends EventTarget { /** Returns a reference to the `WorkerGlobalScope` itself. Most of the time it is a specific scope like `DedicatedWorkerGlobalScope`,  `SharedWorkerGlobalScope` or `ServiceWorkerGlobalScope`. **/ var self(default,null) : WorkerGlobalScope; /** Returns the `WorkerLocation` associated with the worker. It is a specific location object, mostly a subset of the `Location` for browsing scopes, but adapted to workers. **/ var location(default,null) : WorkerLocation; var navigator(default,null) : WorkerNavigator; /** Is an `EventHandler` representing the code to be called when the `error` event is raised. **/ var onerror : haxe.extern.EitherType -> String -> Int -> Int -> Dynamic -> Dynamic; /** Is an `EventHandler` representing the code to be called when the `offline` event is raised. **/ var onoffline : haxe.Constraints.Function; /** Is an `EventHandler` representing the code to be called when the `online` event is raised. **/ var ononline : haxe.Constraints.Function; /** Returns the `Performance` associated with the worker. It is a regular performance object, except that only a subset of its property and methods are available to workers. **/ var performance(default,null) : Performance; var crypto(default,null) : Crypto; var origin(default,null) : String; var isSecureContext(default,null) : Bool; var indexedDB(default,null) : js.html.idb.Factory; var caches(default,null) : CacheStorage; /** Imports one or more scripts into the worker's scope. You can specify as many as you'd like, separated by commas. For example:` importScripts('foo.js', 'bar.js');` @throws DOMError **/ function importScripts( urls : haxe.extern.Rest ) : Void; /** Allows you to write a message to stdout — i.e. in your terminal. This is the same as Firefox's `window.dump`, but for workers. **/ function dump( ?str : String ) : Void; /** @throws DOMError */ function btoa( btoa : String ) : String; /** @throws DOMError */ function atob( atob : String ) : String; /** @throws DOMError */ @:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest ) : Int {} ) function setTimeout( handler : String, timeout : Int = 0, unused : haxe.extern.Rest ) : Int; function clearTimeout( handle : Int = 0 ) : Void; /** @throws DOMError */ @:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest ) : Int {} ) function setInterval( handler : String, timeout : Int = 0, unused : haxe.extern.Rest ) : Int; function clearInterval( handle : Int = 0 ) : Void; /** @throws DOMError */ @:overload( function( aImage : VideoElement) : Promise {} ) @:overload( function( aImage : CanvasElement) : Promise {} ) @:overload( function( aImage : Blob) : Promise {} ) @:overload( function( aImage : ImageData) : Promise {} ) @:overload( function( aImage : CanvasRenderingContext2D) : Promise {} ) @:overload( function( aImage : ImageBitmap) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBufferView) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBuffer) : Promise {} ) @:overload( function( aImage : VideoElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : CanvasElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : Blob, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : ImageData, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : CanvasRenderingContext2D, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : ImageBitmap, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBufferView, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBuffer, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise {} ) @:overload( function( aImage : VideoElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : CanvasElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : Blob, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : ImageData, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : CanvasRenderingContext2D, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : ImageBitmap, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBufferView, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : js.lib.ArrayBuffer, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array) : Promise {} ) @:overload( function( aImage : ImageElement ) : Promise {} ) @:overload( function( aImage : ImageElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int ) : Promise {} ) function createImageBitmap( aImage : ImageElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array ) : Promise; @:overload( function( input : String, ?init : RequestInit) : Promise {} ) function fetch( input : Request, ?init : RequestInit ) : Promise; }