from lnx.logicnode.lnx_nodes import * class DrawStringNode(LnxLogicTreeNode): """Draws a string. @input Draw: Activate to draw the string on this frame. The input must be (indirectly) called from an `On Render2D` node. @input String: The string to draw. @input Font File: The filename of the font (including the extension). If empty and Zui is _enabled_, the default font is used. If empty and Zui is _disabled_, nothing is rendered. @input Font Size: The size of the font in pixels. @input Color: The color of the string. @input X/Y: Position of the string, in pixels from the top left corner. @input Angle: Rotation angle in radians. Rectangle will be rotated cloclwiswe at the anchor point. @output Out: Activated after the string has been drawn. @output Height: String Height. @output Width: String Width. @see [`kha.graphics2.Graphics.drawString()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawString). """ bl_idname = 'LNDrawStringNode' bl_label = 'Draw String' lnx_section = 'draw' lnx_version = 2 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Draw') self.add_input('LnxStringSocket', 'String') self.add_input('LnxStringSocket', 'Font File') self.add_input('LnxIntSocket', 'Font Size', default_value=16) self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0]) self.add_input('LnxFloatSocket', 'X') self.add_input('LnxFloatSocket', 'Y') self.add_input('LnxFloatSocket', 'Angle') self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxFloatSocket', 'Height') self.add_output('LnxFloatSocket', 'Width') def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement.Identity(self)