package kha.graphics4; import kha.arrays.Float32Array; import kha.graphics4.Usage; import kha.graphics4.VertexStructure; import kha.graphics4.VertexData; class VertexBuffer { public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, instanceDataStepRate: Int = 0, canRead: Bool = false) {} public function lock(?start: Int, ?count: Int): Float32Array { return null; } public function unlock(?count: Int): Void {} public function stride(): Int { return 0; } public function count(): Int { return 0; } public function set(offset: Int): Int { return 0; } }