/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package js.lib; import haxe.extern.Rest; /** Math is a built-in object that has properties and methods for mathematical constants and functions. Not a function object. Documentation [Math](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). **/ @:native("Math") extern class Math { /** Euler's constant and the base of natural logarithms, approximately 2.718. **/ static var E(default,never):Float; /** Natural logarithm of 2, approximately 0.693. **/ static var LN2(default,never):Float; /** Natural logarithm of 10, approximately 2.303. **/ static var LN10(default,never):Float; /** Base 2 logarithm of E, approximately 1.443. **/ static var LOG2E(default,never):Float; /** Base 10 logarithm of E, approximately 0.434. **/ static var LOG10E(default,never):Float; /** Ratio of the circumference of a circle to its diameter, approximately 3.14159. **/ static var PI(default,never):Float; /** Square root of 1/2; equivalently, 1 over the square root of 2, approximately 0.707. **/ static var SQRT1_2(default,never):Float; /** Square root of 2, approximately 1.414. **/ static var SQRT2(default,never):Float; /** Returns the absolute value of a number. **/ @:overload(function(x:Float):Float {}) @:pure static function abs(x:Int):Int; /** Returns the arccosine of a number. **/ @:pure static function acos(x:Float):Float; /** Returns the hyperbolic arccosine of a number. **/ @:pure static function acosh(x:Float):Float; /** Returns the arcsine of a number. **/ @:pure static function asin(x:Float):Float; /** Returns the hyperbolic arcsine of a number. **/ @:pure static function asinh(x:Float):Float; /** Returns the arctangent of a number. **/ @:pure static function atan(x:Float):Float; /** Returns the hyperbolic arctangent of a number. **/ @:pure static function atanh(x:Float):Float; /** Returns the arctangent of the quotient of its arguments. **/ @:pure static function atan2(y:Float, x:Float):Float; /** Returns the cube root of a number. **/ @:pure static function cbrt(x:Float):Float; /** Returns the smallest integer greater than or equal to a number. **/ @:pure static function ceil(x:Float):Int; /** Returns the number of leading zeroes of a 32-bit integer. **/ @:pure static function clz32(x:Int):Int; /** Returns the cosine of a number. **/ @:pure static function cos(x:Float):Float; /** Returns the hyperbolic cosine of a number. **/ @:pure static function cosh(x:Float):Float; /** Returns Ex, where x is the argument, and E is Euler's constant (2.718…), the base of the natural logarithm. **/ @:pure static function exp(x:Float):Float; /** Returns subtracting 1 from exp(x). **/ @:pure static function expm1(x:Float):Float; /** Returns the largest integer less than or equal to a number. **/ @:pure static function floor(x:Float):Int; /** Returns the nearest single precision float representation of a number. **/ @:pure static function fround(x:Float):Float; /** Returns the square root of the sum of squares of its arguments. **/ @:pure static function hypot(args:Rest):Float; /** Returns the result of a 32-bit integer multiplication. **/ @:pure static function imul(x:Int, y:Int):Int; /** Returns the natural logarithm (loge, also ln) of a number. **/ @:pure static function log(x:Float):Float; /** Returns the natural logarithm (loge, also ln) of 1 + x for a number x. **/ @:pure static function log1p(x:Float):Float; /** Returns the base 10 logarithm of a number. **/ @:pure static function log10(x:Float):Float; /** Returns the base 2 logarithm of a number. **/ @:pure static function log2(x:Float):Float; /** Returns the largest of zero or more numbers. **/ @:overload(function(args:Rest):Float {}) @:pure static function max(args:Rest):Int; /** Returns the smallest of zero or more numbers. **/ @:overload(function(args:Rest):Float {}) @:pure static function min(args:Rest):Int; /** Returns base to the exponent power, that is, baseexponent. **/ @:pure static function pow(x:Float, y:Float):Float; /** Returns a pseudo-random number between 0 and 1. **/ @:pure static function random():Float; /** Returns the value of a number rounded to the nearest integer. **/ @:pure static function round(x:Float):Int; /** Returns the sign of the x, indicating whether x is positive, negative or zero. **/ @:pure static function sign(x:Float):Int; /** Returns the sine of a number. **/ @:pure static function sin(x:Float):Float; /** Returns the hyperbolic sine of a number. **/ @:pure static function sinh(x:Float):Float; /** Returns the positive square root of a number. **/ @:pure static function sqrt(x:Float):Float; /** Returns the tangent of a number. **/ @:pure static function tan(x:Float):Float; /** Returns the hyperbolic tangent of a number. **/ @:pure static function tanh(x:Float):Float; /** Returns the integer part of the number x, removing any fractional digits. **/ @:pure static function trunc(x:Float):Int; }