import bpy import lnx.utils from lnx.logicnode.lnx_nodes import * class SceneNode(LnxLogicVariableNodeMixin, LnxLogicTreeNode): """Stores the given scene as a variable.""" bl_idname = 'LNSceneNode' bl_label = 'Scene' lnx_version = 2 @property def property0_get(self): if self.property0 == None: return '' if self.property0.name not in bpy.data.scenes: return self.property0.name return lnx.utils.asset_name(bpy.data.scenes[self.property0.name]) property0: HaxePointerProperty('property0', name='', type=bpy.types.Scene) def lnx_init(self, context): self.add_output('LnxDynamicSocket', 'Scene', is_var=True) def draw_content(self, context, layout): layout.prop_search(self, 'property0', bpy.data, 'scenes', icon='NONE', text='') def synchronize_from_master(self, master_node: LnxLogicVariableNodeMixin): self.property0 = master_node.property0 def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement.Identity(self)