#include "rendertarget.h" void kinc_g4_render_target_init(kinc_g4_render_target_t *renderTarget, int width, int height, kinc_g4_render_target_format_t format, int depthBufferBits, int stencilBufferBits) { kinc_g4_render_target_init_with_multisampling(renderTarget, width, height, format, depthBufferBits, stencilBufferBits, 1); } void kinc_g4_render_target_init_cube(kinc_g4_render_target_t *renderTarget, int cubeMapSize, kinc_g4_render_target_format_t format, int depthBufferBits, int stencilBufferBits) { kinc_g4_render_target_init_cube_with_multisampling(renderTarget, cubeMapSize, format, depthBufferBits, stencilBufferBits, 1); }