/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package haxe.io; /** Helper that converts between floating point and binary representation. Always works in low-endian encoding. **/ class FPHelper { #if neko_v21 // stored in helper #elseif neko static var i64tmp = new sys.thread.Tls(); #elseif !(java || cs || cpp) static var i64tmp = Int64.ofInt(0); static inline var LN2 = 0.6931471805599453; // Math.log(2) static inline function _i32ToFloat(i:Int):Float { var sign = 1 - ((i >>> 31) << 1); var e = (i >> 23) & 0xff; if (e == 255) return i & 0x7fffff == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN; var m = e == 0 ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000; return sign * m * Math.pow(2, e - 150); } static inline function _i64ToDouble(lo:Int, hi:Int):Float { var sign = 1 - ((hi >>> 31) << 1); var e = (hi >> 20) & 0x7ff; if (e == 2047) return lo == 0 && (hi & 0xFFFFF) == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN; var m = 2.220446049250313e-16 * ((hi & 0xFFFFF) * 4294967296. + (lo >>> 31) * 2147483648. + (lo & 0x7FFFFFFF)); m = e == 0 ? m * 2.0 : m + 1.0; return sign * m * Math.pow(2, e - 1023); } static inline function _floatToI32(f:Float):Int { if (f == 0) return 0; var af = f < 0 ? -f : f; var exp = Math.floor(Math.log(af) / LN2); if (exp > 127) { return 0x7F800000; } else { if (exp <= -127) { exp = -127; af *= 7.1362384635298e+44; // af * 0.5 * 0x800000 / Math.pow(2, -127) } else { af = (af / Math.pow(2, exp) - 1.0) * 0x800000; } return (f < 0 ? 0x80000000 : 0) | ((exp + 127) << 23) | Math.round(af); } } static inline function _doubleToI64(v:Float):Int64@:privateAccess { var i64 = i64tmp; if (v == 0) { i64.set_low(0); i64.set_high(0); } else if (!Math.isFinite(v)) { i64.set_low(0); i64.set_high(v > 0 ? 0x7FF00000 : 0xFFF00000); } else { var av = v < 0 ? -v : v; var exp = Math.floor(Math.log(av) / LN2); if (exp > 1023) { i64.set_low(0xFFFFFFFF); i64.set_high(0x7FEFFFFF); } else { if (exp <= -1023) { exp = -1023; av = av / 2.2250738585072014e-308; } else { av = av / Math.pow(2, exp) - 1.0; } var sig = Math.fround(av * 4503599627370496.); // 2^52 // Note: If "sig" is outside of the signed Int32 range, the result is unspecified in HL, C#, Java and Neko, var sig_l = Std.int(sig); var sig_h = Std.int(sig / 4294967296.0); i64.set_low(sig_l); i64.set_high((v < 0 ? 0x80000000 : 0) | ((exp + 1023) << 20) | sig_h); } } return i64; } #end #if neko #if neko_v21 static var helpers = new sys.thread.Tls>(); #else static var helperf = new sys.thread.Tls(); static var helperd = new sys.thread.Tls(); static var _float_of_bytes = neko.Lib.load("std", "float_of_bytes", 2); static var _double_of_bytes = neko.Lib.load("std", "double_of_bytes", 2); static var _float_bytes = neko.Lib.load("std", "float_bytes", 2); static var _double_bytes = neko.Lib.load("std", "double_bytes", 2); #end #elseif flash static var helper = { var b = new flash.utils.ByteArray(); b.endian = flash.utils.Endian.LITTLE_ENDIAN; b; } #elseif js static var helper = new js.lib.DataView(new js.lib.ArrayBuffer(8)); #end #if neko_v21 inline #end public static function i32ToFloat(i:Int):Float { #if neko #if neko_v21 return untyped $itof(i, false); #else var helper = helperf.value; if (helper == null) helperf.value = helper = neko.NativeString.alloc(4); untyped $sset(helper, 0, i & 0xFF); untyped $sset(helper, 1, (i >> 8) & 0xFF); untyped $sset(helper, 2, (i >> 16) & 0xFF); untyped $sset(helper, 3, i >>> 24); return _float_of_bytes(helper, false); #end #elseif cpp return untyped __global__.__hxcpp_reinterpret_le_int32_as_float32(i); #elseif cs var helper = new SingleHelper(0); if (cs.system.BitConverter.IsLittleEndian) { helper.i = i; } else { helper.i = ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24); } return helper.f; #elseif java return java.lang.Float.FloatClass.intBitsToFloat(i); #elseif flash var helper = helper; helper.position = 0; helper.writeUnsignedInt(i); helper.position = 0; return helper.readFloat(); #elseif js helper.setInt32(0, i, true); return helper.getFloat32(0, true); #else return _i32ToFloat(i); #end } #if neko_v21 inline #end public static function floatToI32(f:Float):Int { #if neko #if neko_v21 return untyped $ftoi(f, false); #else var r = _float_bytes(f, false); return untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24); #end #elseif cpp return untyped __global__.__hxcpp_reinterpret_float32_as_le_int32(f); #elseif cs var helper = new SingleHelper(f); if (cs.system.BitConverter.IsLittleEndian) { return helper.i; } else { var i = helper.i; return ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24); } #elseif java return java.lang.Float.FloatClass.floatToRawIntBits(f); #elseif flash var helper = helper; helper.position = 0; helper.writeFloat(f); helper.position = 0; return helper.readUnsignedInt(); #elseif js helper.setFloat32(0, f, true); return helper.getInt32(0, true); #else return _floatToI32(f); #end } #if neko_v21 inline #end public static function i64ToDouble(low:Int, high:Int):Float { #if neko #if neko_v21 return untyped $itod(low, high, false); #else var helper = helperd.value; if (helper == null) helperd.value = helper = neko.NativeString.alloc(8); untyped $sset(helper, 0, low & 0xFF); untyped $sset(helper, 1, (low >> 8) & 0xFF); untyped $sset(helper, 2, (low >> 16) & 0xFF); untyped $sset(helper, 3, low >>> 24); untyped $sset(helper, 4, high & 0xFF); untyped $sset(helper, 5, (high >> 8) & 0xFF); untyped $sset(helper, 6, (high >> 16) & 0xFF); untyped $sset(helper, 7, high >>> 24); return _double_of_bytes(helper, false); #end #elseif cpp return untyped __global__.__hxcpp_reinterpret_le_int32s_as_float64(low, high); #elseif cs var helper = new FloatHelper(0); if (cs.system.BitConverter.IsLittleEndian) { helper.i = haxe.Int64.make(high, low); } else { var i1 = high, i2 = low; var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24); var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24); helper.i = haxe.Int64.make(j1, j2); } return helper.f; #elseif java return java.lang.Double.DoubleClass.longBitsToDouble(Int64.make(high, low)); #elseif flash var helper = helper; helper.position = 0; helper.writeUnsignedInt(low); helper.writeUnsignedInt(high); helper.position = 0; return helper.readDouble(); #elseif js helper.setInt32(0, low, true); helper.setInt32(4, high, true); return helper.getFloat64(0, true); #else return _i64ToDouble(low, high); #end } /** Returns an Int64 representing the bytes representation of the double precision IEEE float value. WARNING : for performance reason, the same Int64 value might be reused every time. Copy its low/high values before calling again. We still ensure that this is safe to use in a multithread environment **/ public static function doubleToI64(v:Float):Int64 { #if neko #if neko_v21 var helper = helpers.value; if (helper == null) { helpers.value = helper = neko.NativeArray.alloc(2); helper[0] = neko.NativeArray.alloc(2); helper[1] = haxe.Int64.ofInt(0); } var i64:haxe.Int64 = helper[1], int2 = helper[0]; untyped $dtoi(v, int2, false); @:privateAccess { i64.set_low(int2[0]); i64.set_high(int2[1]); } return i64; #else var r = _double_bytes(v, false), i64 = i64tmp.value; if (i64 == null) i64 = i64tmp.value = haxe.Int64.ofInt(0); @:privateAccess { i64.set_low(untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24)); i64.set_high(untyped $sget(r, 4) | ($sget(r, 5) << 8) | ($sget(r, 6) << 16) | ($sget(r, 7) << 24)); } return i64; #end #elseif cpp return Int64.make(untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_high(v), untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_low(v)); #elseif java return java.lang.Double.DoubleClass.doubleToRawLongBits(v); #elseif cs var helper = new FloatHelper(v); if (cs.system.BitConverter.IsLittleEndian) { return helper.i; } else { var i = helper.i; var i1 = haxe.Int64.getHigh(i), i2 = haxe.Int64.getLow(i); var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24); var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24); return haxe.Int64.make(j1, j2); } #elseif flash var helper = helper; helper.position = 0; helper.writeDouble(v); helper.position = 0; var i64 = i64tmp; @:privateAccess { i64.set_low(cast helper.readUnsignedInt()); i64.set_high(cast helper.readUnsignedInt()); } return i64; #elseif js var i64 = i64tmp; helper.setFloat64(0, v, true); @:privateAccess { i64.set_low(helper.getInt32(0, true)); i64.set_high(helper.getInt32(4, true)); } return i64; #else return _doubleToI64(v); #end } } #if cs @:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)) @:nativeGen @:struct private class SingleHelper { @:meta(System.Runtime.InteropServices.FieldOffset(0)) public var i:Int; @:meta(System.Runtime.InteropServices.FieldOffset(0)) public var f:Single; public function new(f:Single) { this.i = 0; this.f = f; } } @:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)) @:nativeGen @:struct private class FloatHelper { @:meta(System.Runtime.InteropServices.FieldOffset(0)) public var i:haxe.Int64; @:meta(System.Runtime.InteropServices.FieldOffset(0)) public var f:Float; public function new(f:Float) { this.i = haxe.Int64.ofInt(0); this.f = f; } } #end