package flash.ui; extern class GameInputControl extends flash.events.EventDispatcher implements Dynamic { @:flash.property var device(get,never) : GameInputDevice; @:flash.property var id(get,never) : String; @:flash.property var maxValue(get,never) : Float; @:flash.property var minValue(get,never) : Float; @:flash.property var value(get,never) : Float; function new() : Void; private function get_device() : GameInputDevice; private function get_id() : String; private function get_maxValue() : Float; private function get_minValue() : Float; private function get_value() : Float; }