import importlib import inspect import pkgutil import sys import lnx import lnx.logicnode.lnx_nodes as lnx_nodes from lnx.logicnode.lnx_props import * import lnx.logicnode.lnx_sockets as lnx_sockets from lnx.logicnode.replacement import NodeReplacement from lnx.logicnode.lnx_advanced_draw import * if lnx.is_reload(__name__): lnx_nodes = lnx.reload_module(lnx_nodes) lnx.logicnode.lnx_props = lnx.reload_module(lnx.logicnode.lnx_props) from lnx.logicnode.lnx_props import * lnx_sockets = lnx.reload_module(lnx_sockets) lnx.logicnode.replacement = lnx.reload_module(lnx.logicnode.replacement) from lnx.logicnode.replacement import NodeReplacement HAS_RELOADED = True else: lnx.enable_reload(__name__) def init_categories(): """Register default node menu categories.""" lnx_nodes.add_category('Logic', icon='OUTLINER', section="basic", description="Logic nodes are used to control execution flow using branching, loops, gates etc.") lnx_nodes.add_category('Event', icon='INFO', section="basic") lnx_nodes.add_category('Input', icon='GREASEPENCIL', section="basic") lnx_nodes.add_category('Native', icon='MEMORY', section="basic", description="The Native category contains nodes which interact with the system (Input/Output functionality, etc.) or Haxe.") lnx_nodes.add_category('Browser', icon='URL', section="basic") lnx_nodes.add_category('Camera', icon='OUTLINER_OB_CAMERA', section="data") lnx_nodes.add_category('Material', icon='MATERIAL', section="data") lnx_nodes.add_category('Light', icon='LIGHT', section="data") lnx_nodes.add_category('World', icon='WORLD', section="data") lnx_nodes.add_category('Object', icon='OBJECT_DATA', section="data") lnx_nodes.add_category('Scene', icon='SCENE_DATA', section="data") lnx_nodes.add_category('Trait', icon='NODETREE', section="data") lnx_nodes.add_category('Network', icon='WORLD', section="data") lnx_nodes.add_category('Leenkx', icon='ORIENTATION_CURSOR', section="data") lnx_nodes.add_category('Animation', icon='SEQUENCE', section="motion") lnx_nodes.add_category('Navmesh', icon='UV_VERTEXSEL', section="motion") lnx_nodes.add_category('Transform', icon='TRANSFORM_ORIGINS', section="motion") lnx_nodes.add_category('Physics', icon='PHYSICS', section="motion") lnx_nodes.add_category('Array', icon='MOD_ARRAY', section="values") lnx_nodes.add_category('Map', icon='SHORTDISPLAY', section="values") lnx_nodes.add_category('Database', icon='MESH_CYLINDER', section="values") lnx_nodes.add_category('Math', icon='FORCE_HARMONIC', section="values") lnx_nodes.add_category('Random', icon='SEQ_HISTOGRAM', section="values") lnx_nodes.add_category('String', icon='SORTALPHA', section="values") lnx_nodes.add_category('Variable', icon='OPTIONS', section="values") lnx_nodes.add_category('HTML', icon='SEQ_STRIP_META', section="graphics") lnx_nodes.add_category('Draw', icon='GREASEPENCIL', section="graphics") lnx_nodes.add_category('Canvas', icon='RENDERLAYERS', section="graphics", description="Note: To get the canvas, be sure that the node(s) and the canvas (UI) is attached to the same object.") lnx_nodes.add_category('Postprocess', icon='FREEZE', section="graphics") lnx_nodes.add_category('Renderpath', icon='STICKY_UVS_LOC', section="graphics") lnx_nodes.add_category('Sound', icon='OUTLINER_OB_SPEAKER', section="sound") lnx_nodes.add_category('3D_Audio', icon='SPEAKER', section="sound") lnx_nodes.add_category('Miscellaneous', icon='RESTRICT_COLOR_ON', section="misc") lnx_nodes.add_category('Custom', icon='PLUGIN', section="misc") lnx_nodes.add_category('Layout', icon='SEQ_STRIP_DUPLICATE', section="misc") # Make sure that logic node extension packs are displayed at the end # of the menu by default unless they declare it otherwise lnx_nodes.add_category_section('default') def init_nodes(base_path=__path__, base_package=__package__, subpackages_only=False): """Calls the `on_register()` method on all logic nodes in a given `base_package` and all its sub-packages relative to the given `base_path`, in order to initialize them and to register them to Leenkx. Be aware that calling this function will import all modules in the given package, so module-level code will be executed. If `subpackages_only` is true, modules directly inside the root of the base package are not searched and imported. """ for loader, module_name, is_pkg in pkgutil.walk_packages(base_path, base_package + '.'): if is_pkg: # The package must be loaded as well so that the modules from that package can be accessed (see the # pkgutil.walk_packages documentation for more information on this) loader.find_module(module_name).load_module(module_name) # Only look at modules in sub packages if specified elif not subpackages_only or module_name.rsplit('.', 1)[0] != base_package: if 'HAS_RELOADED' not in globals() or module_name not in sys.modules: _module = importlib.import_module(module_name) else: # Reload the module if the SDK was reloaded at least once _module = importlib.reload(sys.modules[module_name]) for name, obj in inspect.getmembers(_module, inspect.isclass): if name in ("LnxLogicTreeNode", "LnxLogicVariableNodeMixin"): continue if issubclass(obj, lnx_nodes.LnxLogicTreeNode): obj.on_register()