from lnx.logicnode.lnx_nodes import *

class AnimationStateNode(LnxLogicTreeNode):
    """Returns the information about the current action of the given object."""
    bl_idname = 'LNAnimationStateNode'
    bl_label = 'Get Action State'
    lnx_version = 2

    property0: HaxeStringProperty('property0', name='', default='')

    def lnx_init(self, context):
        self.add_input('LnxNodeSocketObject', 'Object')

        self.add_output('LnxNodeSocketAction', 'On Complete')
        self.add_output('LnxBoolSocket', 'Initialized')
        self.add_output('LnxStringSocket', 'Action Name')
        self.add_output('LnxIntSocket', 'Current Frame')
        self.add_output('LnxBoolSocket', 'Is Paused')
        self.add_output('LnxFloatSocket', 'Speed')
        self.add_output('LnxIntSocket', 'Total Frames')

    def draw_buttons(self, context, layout):
        layout.label(text='Action ID:')
        layout.prop(self, 'property0')

    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
        if self.lnx_version not in (0, 1):
            raise LookupError()

        return NodeReplacement(
            'LNAnimationStateNode', self.lnx_version, 'LNAnimationStateNode', 2,
            in_socket_mapping={}, out_socket_mapping={}
        )