from lnx.logicnode.lnx_nodes import * class SetParentNode(LnxLogicTreeNode): """Sets the direct parent (nearest in the hierarchy) of the given object. @input Object: Object to be parented. @input Parent: New parent object. Use `Get Scene Root` node to unparent object. @input Keep Transform: Keep transform after unparenting from old parent @input Parent Inverse: Preserve object transform after parenting to new object. @seeNode Get Object Parent""" bl_idname = 'LNSetParentNode' bl_label = 'Set Object Parent' lnx_section = 'relations' lnx_version = 2 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxNodeSocketObject', 'Parent') self.add_input('LnxBoolSocket', 'Keep Transform', default_value = True) self.add_input('LnxBoolSocket', 'Parent Inverse') self.add_output('LnxNodeSocketAction', 'Out') def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement( 'LNSetParentNode', self.lnx_version, 'LNSetParentNode', 2, in_socket_mapping={0:0, 1:1, 2:2}, out_socket_mapping={0:0} )