package leenkx.logicnode; import iron.object.Object; import iron.math.Vec4; import leenkx.trait.physics.RigidBody; using leenkx.object.TransformExtension; class ApplyImpulseNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var impulse: Vec4 = inputs[2].get(); var local: Bool = inputs.length > 3 ? inputs[3].get() : false; if (object == null || impulse == null) return; #if lnx_physics var rb: RigidBody = object.getTrait(RigidBody); !local ? rb.applyImpulse(impulse) : rb.applyImpulse(object.transform.worldVecToOrientation(impulse)); #end runOutput(0); } }