package kha.compute; import kha.graphics4.VertexData; class ShaderStorageBuffer { var data: Array; var myCount: Int; public function new(indexCount: Int, type: VertexData) { myCount = indexCount; data = new Array(); data[myCount - 1] = 0; init(indexCount, type); } function init(indexCount: Int, type: VertexData) { myCount = indexCount; data = new Array(); data[myCount - 1] = 0; } public function delete(): Void {} public function lock(): Array { return data; } public function unlock(): Void {} public function count(): Int { return myCount; } }