package kha.math; @:structInit class Vector3 { public inline function new(x: Float = 0, y: Float = 0, z: Float = 0): Void { this.x = x; this.y = y; this.z = z; } public var x: Float; public var y: Float; public var z: Float; public var length(get, set): Float; extern public inline function setFrom(v: Vector3): Void { this.x = v.x; this.y = v.y; this.z = v.z; } inline function get_length(): Float { return Math.sqrt(x * x + y * y + z * z); } function set_length(length: Float): Float { var currentLength = get_length(); if (currentLength == 0) return 0; var mul = length / currentLength; x *= mul; y *= mul; z *= mul; return length; } extern public inline function add(vec: Vector3): Vector3 { return new Vector3(x + vec.x, y + vec.y, z + vec.z); } extern public inline function sub(vec: Vector3): Vector3 { return new Vector3(x - vec.x, y - vec.y, z - vec.z); } extern public inline function mult(value: Float): Vector3 { return new Vector3(x * value, y * value, z * value); } extern public inline function dot(v: Vector3): Float { return x * v.x + y * v.y + z * v.z; } extern public inline function cross(v: Vector3): Vector3 { var _x = y * v.z - z * v.y; var _y = z * v.x - x * v.z; var _z = x * v.y - y * v.x; return new Vector3(_x, _y, _z); } @:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead") extern public inline function normalize(): Void { #if haxe4 inline #end set_length(1); } extern public inline function normalized(): Vector3 { var v = new Vector3(x, y, z); #if haxe4 inline #end v.set_length(1); return v; } extern public inline function fast(): FastVector3 { return new FastVector3(x, y, z); } }