/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ import js.Syntax.code; // Can't enable @:coreApi because some fields are now inline getters // @:coreApi @:keepInit extern class Math { static var PI(default, null):Float; static var NEGATIVE_INFINITY(get, null):Float; @:pure private static inline function get_NEGATIVE_INFINITY():Float { return -code("Infinity"); } static var POSITIVE_INFINITY(get, null):Float; @:pure private static inline function get_POSITIVE_INFINITY():Float { return code("Infinity"); } static var NaN(get, null):Float; @:pure private static inline function get_NaN():Float { return code("NaN"); } @:pure static function abs(v:Float):Float; @:pure static function acos(v:Float):Float; @:pure static function asin(v:Float):Float; @:pure static function atan(v:Float):Float; @:pure static function atan2(y:Float, x:Float):Float; @:pure static function ceil(v:Float):Int; @:pure static function cos(v:Float):Float; @:pure static function exp(v:Float):Float; @:pure static function floor(v:Float):Int; @:pure static function log(v:Float):Float; @:pure static function max(a:Float, b:Float):Float; @:pure static function min(a:Float, b:Float):Float; @:pure static function pow(v:Float, exp:Float):Float; static function random():Float; @:pure static function round(v:Float):Int; @:pure static function sin(v:Float):Float; @:pure static function sqrt(v:Float):Float; @:pure static function tan(v:Float):Float; @:pure static inline function ffloor(v:Float):Float { return floor(v); } @:pure static inline function fceil(v:Float):Float { return ceil(v); } @:pure static inline function fround(v:Float):Float { return round(v); } @:pure static inline function isFinite(f:Float):Bool { return code("isFinite")(f); } @:pure static inline function isNaN(f:Float):Bool { return code("isNaN")(f); } static function __init__():Void { untyped __feature__("Type.resolveClass", $hxClasses["Math"] = Math); } }