{ "contexts": [ { "name": "ssrefr_pass", "depth_write": false, "compare_mode": "always", "cull_mode": "none", "links": [ { "name": "P", "link": "_projectionMatrix" }, { "name": "V3", "link": "_viewMatrix3" }, { "name": "eye", "link": "_cameraPosition" }, { "name": "eyeLook", "link": "_cameraLook" }, { "name": "invP", "link": "_inverseProjectionMatrix" }, { "name": "cameraProj", "link": "_cameraPlaneProj" } ], "vertex_shader": "../include/pass_viewray2.vert.glsl", "fragment_shader": "ssrefr_pass.frag.glsl" } ] }