#version 450 #include "compiled.inc" in vec3 color; out vec4 fragColor[GBUF_SIZE]; void main() { fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0); fragColor[GBUF_IDX_1] = vec4(color, 1.0); #ifdef _EmissionShaded fragColor[GBUF_IDX_EMISSION] = vec4(0.0); #endif }