package leenkx.logicnode; import iron.object.Object; import leenkx.trait.physics.RigidBody; class TranslateOnLocalAxisNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var sp: Float = inputs[2].get(); var l: Int = inputs[3].get(); var ini: Bool = inputs[4].get(); if (object == null) return; if (ini) sp *= -1; if (l == 1) object.transform.move(object.transform.local.look(),sp); else if (l == 2) object.transform.move(object.transform.local.up(),sp); else if (l == 3) object.transform.move(object.transform.local.right(),sp); object.transform.buildMatrix(); #if lnx_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }