package leenkx.logicnode; import iron.math.Quat; import iron.object.Object; import iron.math.Vec4; import leenkx.trait.physics.RigidBody; using leenkx.object.TransformExtension; class ApplyForceAtLocationNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var force: Vec4 = inputs[2].get(); var localForce: Bool = inputs.length > 3 ? inputs[3].get() : false; var location: Vec4 = new Vec4().setFrom(inputs[4].get()); var localLoc: Bool = inputs.length > 5 ? inputs[5].get() : false; if (object == null || force == null || location == null) return; #if lnx_physics var rb: RigidBody = object.getTrait(RigidBody); if (!localLoc) { location.sub(object.transform.world.getLoc()); } !localForce ? rb.applyForce(force, location) : rb.applyForce(object.transform.worldVecToOrientation(force), location); #end runOutput(0); } }