#include struct WindowData { id handle; id view; bool fullscreen; void (*resizeCallback)(int width, int height, void *data); void *resizeCallbackData; bool (*closeCallback)(void *data); void *closeCallbackData; }; static struct WindowData windows[10] = {}; static int windowCounter = 0; #include "BasicOpenGLView.m.h" #include "HIDGamepad.c.h" #include "HIDManager.c.h" #include "audio.c.h" #include "display.m.h" #include "mouse.m.h" #include "system.c.h" #include "system.m.h" #include "window.c.h"