/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ @:coreApi class Std { @:ifFeature("typed_cast") @:deprecated('Std.is is deprecated. Use Std.isOfType instead.') public static inline function is(v:Dynamic, t:Dynamic):Bool { return isOfType(v, t); } public static function isOfType(v:Dynamic, t:Dynamic):Bool { return untyped neko.Boot.__instanceof(v, t); } public static function downcast(value:T, c:Class):S { return Std.isOfType(value, c) ? cast value : null; } @:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.') public static function instance(value:T, c:Class):S { return inline downcast(value, c); } public static function string(s:Dynamic):String { return new String(untyped __dollar__string(s)); } public static function int(x:Float):Int { if (x < 0) return Math.ceil(x); return Math.floor(x); } public static function parseInt(x:String):Null untyped { var t = __dollar__typeof(x); if (t == __dollar__tint) return x; if (t == __dollar__tfloat) return __dollar__int(x); if (t != __dollar__tobject) return null; return __dollar__int(x.__s); } public static function parseFloat(x:String):Float untyped { if (x == null) return Math.NaN; var t = __dollar__float(x.__s); if (t == null) t = Math.NaN; return t; } public static function random(x:Int):Int { return untyped Math._rand_int(Math.__rnd, x); } static function __init__():Void untyped { Int = {__name__: ["Int"]}; Float = {__name__: ["Float"]}; Bool = {__ename__: ["Bool"]}; Dynamic = {__name__: ["Dynamic"]}; Class = {__name__: ["Class"]}; Enum = {}; var cl = neko.Boot.__classes; cl.Int = Int; cl.Float = Float; cl.Bool = Bool; cl.Dynamic = Dynamic; cl.Class = Class; cl.Enum = Enum; } }