/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\Gamepad.webidl. Do not edit! package js.html; /** The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id. Documentation [Gamepad](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("Gamepad") extern class Gamepad { /** A `DOMString` containing identifying information about the controller. **/ var id(default,null) : String; /** An integer that is auto-incremented to be unique for each device currently connected to the system. **/ var index(default,null) : Int; /** A string indicating whether the browser has remapped the controls on the device to a known layout. **/ var mapping(default,null) : GamepadMappingType; /** A boolean indicating whether the gamepad is still connected to the system. **/ var connected(default,null) : Bool; /** An array of `gamepadButton` objects representing the buttons present on the device. **/ var buttons(default,null) : Array; /** An array representing the controls with axes present on the device (e.g. analog thumb sticks). **/ var axes(default,null) : Array; /** A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated. **/ var timestamp(default,null) : Float; }