from lnx.logicnode.lnx_nodes import * class DrawCircleNode(LnxLogicTreeNode): """Draws a circle. @input Draw: Activate to draw the circle on this frame. The input must be (indirectly) called from an `On Render2D` node. @input Color: The color of the circle. @input Filled: Whether the circle is filled or only the outline is drawn. @input Strength: The line strength if the circle is not filled. @input Segments: How many line segments should be used to draw the circle. 0 (default) = automatic. @input Center X/Y: The position of the circle's center, in pixels from the top left corner. @input Radius: The radius of the circle in pixels. @output Out: Activated after the circle has been drawn. @see [`kha.graphics2.GraphicsExtension.drawCircle()`](http://kha.tech/api/kha/graphics2/GraphicsExtension.html#drawCircle). @see [`kha.graphics2.GraphicsExtension.fillCircle()`](http://kha.tech/api/kha/graphics2/GraphicsExtension.html#fillCircle). """ bl_idname = 'LNDrawCircleNode' bl_label = 'Draw Circle' lnx_section = 'draw' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Draw') self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0]) self.add_input('LnxBoolSocket', 'Filled', default_value=False) self.add_input('LnxFloatSocket', 'Strength', default_value=1.0) self.add_input('LnxIntSocket', 'Segments') self.add_input('LnxFloatSocket', 'Center X') self.add_input('LnxFloatSocket', 'Center Y') self.add_input('LnxFloatSocket', 'Radius') self.add_output('LnxNodeSocketAction', 'Out')