from lnx.logicnode.lnx_nodes import * class SimpleFootIKNode(LnxLogicTreeNode): """Performs inverse kinematics on the selected armature with specified bone. @input Object: Armature on which IK should be performed. @input Bone: Effector or tip bone for the inverse kinematics @input Goal Position: Position in world coordinates the effector bone will track to @input Enable Pole: Bend IK solution towards pole location @input Pole Position: Location of the pole in world coordinates @input Chain Length: Number of bones to include in the IK solver including the effector. If set to 0, all bones from effector to the root bone of the armature will be considered. @input Max Iterations: Maximum allowed FABRIK iterations to solve for IK. For longer chains, more iterations are needed. @input Precision: Presition of IK to stop at. It is described as a tolerence in length. Typically 0.01 is a good value. @input Roll Angle: Roll the bones along their local axis with specified radians. set 0 for no extra roll. """ bl_idname = 'LNSimpleFootIKNode' bl_label = 'Foot IK Node' lnx_version = 1 lnx_section = 'armature' property0: HaxeStringProperty('property0', name = '', default = '') property1: HaxeStringProperty('property1', name = '', default = '') def draw_buttons(self, context, layout): layout.label(text='Left Foot Name:') layout.prop(self, 'property0') layout.label(text='Right Foot Name:') layout.prop(self, 'property1') def lnx_init(self, context): self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxNodeSocketAnimTree', 'Action') self.add_input('LnxFloatSocket', 'Scan Height', default_value = 1.0) self.add_input('LnxFloatSocket', 'Scan Depth', default_value = 1.0) self.add_input('LnxIntSocket', 'Collision Mask', default_value = 1) self.add_input('LnxFloatSocket', 'Height Offset', default_value = 0.0) self.add_input('LnxFloatSocket', 'Foot Offset', default_value = 0.0) self.add_input('LnxFloatSocket', 'Offset Threshold', default_value = 1.0) self.add_input('LnxFloatSocket', 'Interp Speed', default_value = 0.1) self.add_input('LnxIntSocket', 'Bone Group', default_value = -1) self.add_input('LnxFloatSocket', 'Influence', default_value = 1.0) self.add_input('LnxBoolSocket', 'Use Pole Targets', default_value = False) self.add_input('LnxBoolSocket', 'Rotate Foot', default_value = False) self.add_input('LnxNodeSocketArray', 'Pole And Direction Array') self.add_output('LnxNodeSocketAnimTree', 'Result')