from lnx.logicnode.lnx_nodes import * class MouseNode(LnxLogicTreeNode): """Activates the output on the given mouse event.""" bl_idname = 'LNMergedMouseNode' bl_label = 'Mouse' lnx_section = 'mouse' lnx_version = 3 property0: HaxeEnumProperty( 'property0', items = [('started', 'Started', 'The mouse button begins to be pressed'), ('down', 'Down', 'The mouse button is pressed'), ('released', 'Released', 'The mouse button stops being pressed'), ('moved', 'Moved', 'Moved')], name='', default='down') property1: HaxeEnumProperty( 'property1', items = [('left', 'Left', 'Left mouse button'), ('middle', 'Middle', 'Middle mouse button'), ('right', 'Right', 'Right mouse button'), ('side1', 'Side 1', 'Side 1 mouse button'), ('side2', 'Side 2', 'Side 2 mouse button')], name='', default='left') property2: HaxeBoolProperty( 'property2', name='Include Debug Console', description=( 'If disabled, this node does not react to mouse press events' ' over the debug console area. Enable this option to catch those events' ) ) def lnx_init(self, context): self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxBoolSocket', 'State') def draw_buttons(self, context, layout): layout.prop(self, 'property0') if self.property0 != 'moved': layout.prop(self, 'property1') layout.prop(self, 'property2') def draw_label(self) -> str: return f'{self.bl_label}: {self.property1}' def get_replacement_node(self, node_tree: bpy.types.NodeTree): if 0 <= self.lnx_version < 2: return NodeReplacement.Identity(self) elif self.lnx_version == 2: return NodeReplacement( 'LNMergedMouseNode', self.lnx_version, 'LNMergedMouseNode', 3, in_socket_mapping={}, out_socket_mapping={0: 0, 1: 1}, property_mapping={'property0': 'property0', 'property1': 'property1'}, property_defaults={'property2': True} ) raise LookupError()