from lnx.logicnode.lnx_nodes import * class ConvexCastOnNode(LnxLogicTreeNode): """Casts a convex rigid body and get the closest hit point. Also called Convex Sweep Test. @seeNode Mask @input In: Input trigger @input Convex RB: A convex Rigid Body object to be used for the sweep test. @input From: The initial location of the convex object. @input To: The final location of the convex object. @input Rotation: Rotation of the Convex RB during sweep test. @input Mask: A bit mask value to specify which objects are considered @output Out: Output after hit @output Hit Position: The hit position in world coordinates @output Convex Position: Position of the convex RB at the time of collision. @output Normal: The surface normal of the hit position relative to the world. """ bl_idname = 'LNPhysicsConvexCastOnNode' bl_label = 'Convex Cast On' lnx_section = 'ray' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketObject', 'Convex RB') self.add_input('LnxVectorSocket', 'From') self.add_input('LnxVectorSocket', 'To') self.add_input('LnxRotationSocket', 'Rotation') self.add_input('LnxIntSocket', 'Mask', default_value=1) self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxVectorSocket', 'Hit Position') self.add_output('LnxVectorSocket', 'Convex Position') self.add_output('LnxVectorSocket', 'Normal')