/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ package sys.thread; #if (!target.threaded) #error "This class is not available on this target" #end /** A Lock allows blocking execution until it has been unlocked. It keeps track of how often `release` has been called, and blocks exactly as many `wait` calls. The order of the `release` and `wait` calls is irrelevant. That is, a Lock can be released before anyone waits for it. In that case, the `wait` call will execute immediately. Usage example: ```haxe var lock = new Lock(); var elements = [1, 2, 3]; for (element in elements) { // Create one thread per element new Thread(function() { trace(element); Sys.sleep(1); // Release once per thread = 3 times lock.release(); }); } for (_ in elements) { // Wait 3 times lock.wait(); } trace("All threads finished"); ``` **/ extern class Lock { /** Creates a new Lock which is initially locked. **/ function new():Void; /** Waits for the lock to be released, or `timeout` (in seconds) to expire. Returns `true` if the lock is released and `false` if a time-out occurs. **/ function wait(?timeout:Float):Bool; /** Releases the lock once. The thread does not need to own the lock in order to release it. Each call to `release` allows exactly one call to `wait` to execute. **/ function release():Void; }