package leenkx.logicnode; import iron.object.Object; class GetParticleNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function get(from: Int): Dynamic { var object: Object = inputs[0].get(); if (object == null) return null; #if lnx_particles var mo = cast(object, iron.object.MeshObject); switch (from) { case 0: var names: Array = []; if (mo.particleSystems != null) for (psys in mo.particleSystems) names.push(psys.r.name); return names; case 1: return mo.particleSystems != null ? mo.particleSystems.length : 0; case 2: return mo.render_emitter; default: null; } #end return null; } }