53 lines
1.1 KiB
Haxe
53 lines
1.1 KiB
Haxe
package leenkx.logicnode;
|
|
|
|
import iron.math.Quat;
|
|
import iron.math.Vec4;
|
|
import iron.object.Object;
|
|
import iron.object.BoneAnimation;
|
|
import iron.math.Mat4;
|
|
|
|
class BoneFKNode extends LogicNode {
|
|
|
|
#if lnx_skin
|
|
var object: Object;
|
|
var animMats: Array<Mat4>;
|
|
var animation: BoneAnimation;
|
|
var ready = false;
|
|
#end
|
|
|
|
public function new(tree: LogicTree) {
|
|
super(tree);
|
|
}
|
|
|
|
#if lnx_skin
|
|
public function init(){
|
|
|
|
object = inputs[0].get();
|
|
assert(Error, object != null, "The object input not be null");
|
|
animation = object.getBoneAnimation(object.uid);
|
|
assert(Error, animation != null, "The object does not have armatureanimation");
|
|
ready = true;
|
|
|
|
}
|
|
|
|
override function get(from: Int): Dynamic {
|
|
|
|
return function (animMats: Array<Mat4>) {
|
|
|
|
if(! ready) init();
|
|
|
|
inputs[1].get()(animMats);
|
|
var boneName: String = inputs[2].get();
|
|
var transform = Mat4.identity().setFrom(inputs[3].get());
|
|
|
|
// Get bone in armature
|
|
var bone = animation.getBone(boneName);
|
|
|
|
//Set the bone local transform from world transform
|
|
animation.setBoneMatFromWorldMat(animMats, transform, bone);
|
|
}
|
|
|
|
}
|
|
#end
|
|
}
|