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material_depth_texture/README.md
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Wall with a material that's reading from a depth texture, which is copied from the depth buffer before drawing the wall as the last object in the scene.
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#### To use this in your own projects:
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1. Enable `Material Properties > Leenkx Props > Read Depth`
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2. Make sure `Render Properties > Leenkx Render Path > Renderer > Depth Texture` is set to `Auto` or `On`
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3. Add a `Shader Data` node with a uniform sampler2D with the name `depthtex` and separate the x value from the color output
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Note that the depth values depend on the camera far/near values! Also the compositor needs to be enabled on forward render path in order to work.
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