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render_colorgrading/Bundled/luttexture.jpg
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render_colorgrading/README.md
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### LUT Textures
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1. Create a `Bundled` folder in project root
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2. Put a 512x512 LUT jpg in there
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3. Leenkx Render Path - Post Process panel: write `luttexture.jpg`
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You might need to clean your project for it to show.
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A color neutral LUT file have been included in `extras` folder.
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Simply tweak the colors inside a photo-editing application and call it `luttexture.jpg`
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Other LUT files have also been included.
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Use them as you wish.
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Includes pictures are public domain provided by National Gallery of Arts.
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render_colorgrading/extras/LUT_Cold.jpg
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After Width: | Height: | Size: 177 KiB |
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render_colorgrading/extras/LUT_Color_Neutral.jpg
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After Width: | Height: | Size: 174 KiB |
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render_colorgrading/extras/LUT_Noir.jpg
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After Width: | Height: | Size: 88 KiB |
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render_colorgrading/extras/LUT_Selective.jpg
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After Width: | Height: | Size: 196 KiB |
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render_colorgrading/extras/LUT_Sepia.jpg
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After Width: | Height: | Size: 110 KiB |
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render_colorgrading/extras/LUT_Wlnx.jpg
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After Width: | Height: | Size: 221 KiB |
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render_colorgrading/img/calib_1.png
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After Width: | Height: | Size: 173 KiB |
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render_colorgrading/img/calib_2.png
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After Width: | Height: | Size: 284 KiB |
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render_colorgrading/img/tex1.jpg
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After Width: | Height: | Size: 26 KiB |