package lnx; class MyTrait extends iron.Trait { var factor = 0.0; public function new() { super(); notifyOnUpdate(function() { var anim:iron.object.BoneAnimation = cast object.children[0].animation; var kb = iron.system.Input.getKeyboard(); // Blend idle and run actions // factor 0.0 -> 100% idle // factor 0.5 -> 50% idle, 50% run // factor 1.0 -> 100% run if (kb.down("w")) { if (factor <= 0.99) factor += 0.01; anim.blend("idle", "run", factor); } if (kb.down("s")) { if (factor >= 0.01) factor -= 0.01; anim.blend("idle", "run", factor); } }); } }