18 lines
334 B
GLSL
18 lines
334 B
GLSL
#version 450
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in vec3 mpos;
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in vec3 normal;
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// Color of each fragment on the screen
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out vec4 fragColor;
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void main() {
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// Shadeless red color
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//fragColor = vec4(1.0,0.0,0.0,0.0);
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// Assuming forward rendering path for simplicity
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vec3 col = (mpos + vec3(1.0)) / 8.0;
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col += normal * 0.1;
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fragColor = vec4(col, 1.0);
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}
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