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Scene contains 3000+ unique, non-linked meshes, first build may take over 30 sec
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Far plane is set to 100 to visualize streaming
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Object is streamed at camera distance less than (far_plane * 1.1), and unloaded at distance over (far_plane * 1.5)
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Check debug console to see amount of objects loaded
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Mobile render path is set to focus on stream performance
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Only HTML5 streaming is multi-threaded currently
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Materials (and associated textures) are preloaded at scene startup