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Leenkx_Examples/material_shaders/Bundled/MyCustomMaterial/MyCustomMaterial.json
2026-05-06 17:52:45 -07:00

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{
"shader_datas": [
{
"contexts": [
{
"color_attachments": [
"RGBA64"
],
"compare_mode": "less",
"constants": [
{
"link": "_worldViewProjectionMatrix",
"name": "WVP",
"type": "mat4"
},
{
"link": "_normalMatrix",
"name": "N",
"type": "mat3"
},
{
"link": "_posUnpack",
"name": "posUnpack",
"type": "float"
},
{
"link": "_time",
"name": "time",
"type": "float"
},
{
"link": "myParam",
"name": "myParam",
"type": "float"
}
],
"cull_mode": "clockwise",
"depth_write": true,
"fragment_shader": "MyCustomMaterial.frag",
"name": "mesh",
"texture_units": [],
"vertex_elements": [
{
"name": "pos",
"data": "short4norm"
},
{
"name": "nor",
"data": "short2norm"
}
],
"vertex_shader": "MyCustomMaterial.vert"
}
],
"name": "MyCustomMaterial"
}
]
}