package lnx; import iron.object.Object; import iron.system.Input; import iron.Scene; import leenkx.trait.physics.RigidBody; class SpawnBox extends iron.Trait { public function new() { super(); // We want to get notified every frame notifyOnUpdate(update); } function update() { // f key was pressed if (Input.getKeyboard().started("f")) { // Spawn Box object Scene.active.spawnObject("Box", null, boxSpawned); } } // Box just got spawned function boxSpawned(o:Object) { // Translate cube to the location of empty object var traitOwner = object; o.transform.loc.setFrom(traitOwner.transform.loc); // Box object has a rigid body trait // Notify physics system to take new location into effect! o.getTrait(RigidBody).syncTransform(); } }