package lnx; class Player2Controls extends iron.Trait { public function new() { super(); notifyOnUpdate(function() { var keyboard = iron.system.Input.getKeyboard(); var tank = object.getTrait(TankTrait); if (keyboard.down("a")) { tank.turnLeft(); } if (keyboard.down("d")) { tank.turnRight(); } if (keyboard.down("w")) { tank.forward(); } if (keyboard.down("s")) { tank.backward(); } }); } }