59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #pragma once
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|  | 
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|  | #include <kinc/global.h>
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|  | 
 | |||
|  | #include <Kore/ComputeImpl.h>
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|  | 
 | |||
|  | #include <kinc/graphics5/constantlocation.h>
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|  | #include <kinc/graphics5/textureunit.h>
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|  | 
 | |||
|  | /*! \file compute.h
 | |||
|  |     \brief Provides support for running compute-shaders. | |||
|  | */ | |||
|  | 
 | |||
|  | #ifdef __cplusplus
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|  | extern "C" { | |||
|  | #endif
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|  | 
 | |||
|  | typedef struct kinc_g5_compute_shader_impl { | |||
|  | 	int a; | |||
|  | } kinc_g5_compute_shader_<EFBFBD>mpl_t; | |||
|  | 
 | |||
|  | typedef struct kinc_g5_compute_shader { | |||
|  | 	kinc_g5_compute_shader_<EFBFBD>mpl_t impl; | |||
|  | } kinc_g5_compute_shader_t; | |||
|  | 
 | |||
|  | /// <summary>
 | |||
|  | /// Initialize a compute-shader from system-specific shader-data.
 | |||
|  | /// </summary>
 | |||
|  | /// <param name="shader">The shader-object to initialize</param>
 | |||
|  | /// <param name="source">A pointer to system-specific shader-data</param>
 | |||
|  | /// <param name="length">Length of the shader-data in bytes</param>
 | |||
|  | KINC_FUNC void kinc_g5_compute_shader_init(kinc_g5_compute_shader_t *shader, void *source, int length); | |||
|  | 
 | |||
|  | /// <summary>
 | |||
|  | /// Desotry a shader-object
 | |||
|  | /// </summary>
 | |||
|  | /// <param name="shader">The shader-object to destroy</param>
 | |||
|  | KINC_FUNC void kinc_g5_compute_shader_destroy(kinc_g5_compute_shader_t *shader); | |||
|  | 
 | |||
|  | /// <summary>
 | |||
|  | /// Finds the location of a constant/uniform inside of a shader.
 | |||
|  | /// </summary>
 | |||
|  | /// <param name="shader">The shader to look into</param>
 | |||
|  | /// <param name="name">The constant/uniform-name to look for</param>
 | |||
|  | /// <returns>The found constant-location</returns>
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|  | KINC_FUNC kinc_g5_constant_location_t kinc_g5_compute_shader_get_constant_location(kinc_g5_compute_shader_t *shader, const char *name); | |||
|  | 
 | |||
|  | /// <summary>
 | |||
|  | /// Finds a texture-unit inside of a shader.
 | |||
|  | /// </summary>
 | |||
|  | /// <param name="shader">The shader to look into</param>
 | |||
|  | /// <param name="name">The texture-name to look for</param>
 | |||
|  | /// <returns>The found texture-unit</returns>
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|  | KINC_FUNC kinc_g5_texture_unit_t kinc_compute_g5_shader_get_texture_unit(kinc_g5_compute_shader_t *shader, const char *name); | |||
|  | 
 | |||
|  | #ifdef __cplusplus
 | |||
|  | } | |||
|  | #endif
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