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2025-01-22 17:22:38 +01:00
#pragma once
#include <kinc/global.h>
/*! \file gamepad.h
\brief Provides gamepad-support.
*/
#ifdef __cplusplus
extern "C" {
#endif
/// <summary>
/// Sets the gamepad-axis-callback which is called with data about changing gamepad-sticks.
/// </summary>
/// <param name="value">The callback</param>
KINC_FUNC void kinc_gamepad_set_axis_callback(void (*value)(int /*gamepad*/, int /*axis*/, float /*value*/));
/// <summary>
/// Sets the gamepad-button-callback which is called with data about changing gamepad-buttons.
/// </summary>
/// <param name="value">The callback</param>
KINC_FUNC void kinc_gamepad_set_button_callback(void (*value)(int /*gamepad*/, int /*button*/, float /*value*/));
/// <summary>
/// Returns a vendor-name for a gamepad.
/// </summary>
/// <param name="gamepad">The index of the gamepad for which to receive the vendor-name</param>
/// <returns>The vendor-name</returns>
KINC_FUNC const char *kinc_gamepad_vendor(int gamepad);
/// <summary>
/// Returns a name for a gamepad.
/// </summary>
/// <param name="gamepad">The index of the gamepad for which to receive the name</param>
/// <returns>The gamepad's name</returns>
KINC_FUNC const char *kinc_gamepad_product_name(int gamepad);
/// <summary>
/// Checks whether a gamepad is connected.
/// </summary>
/// <param name="gamepad">The index of the gamepad which's connection will be checked</param>
/// <returns>Whether a gamepad is connected for the gamepad-index</returns>
KINC_FUNC bool kinc_gamepad_connected(int gamepad);
/// <summary>
/// Rumbles a gamepad. Careful here because it might just fall off your table.
/// </summary>
/// <param name="gamepad">The index of the gamepad to rumble</param>
/// <param name="left">Rumble-strength for the left motor between 0 and 1</param>
/// <param name="right">Rumble-strength for the right motor between 0 and 1</param>
KINC_FUNC void kinc_gamepad_rumble(int gamepad, float left, float right);
void kinc_internal_gamepad_trigger_axis(int gamepad, int axis, float value);
void kinc_internal_gamepad_trigger_button(int gamepad, int button, float value);
#ifdef KINC_IMPLEMENTATION_INPUT
#define KINC_IMPLEMENTATION
#endif
#ifdef KINC_IMPLEMENTATION
#include <memory.h>
static void (*gamepad_axis_callback)(int /*gamepad*/, int /*axis*/, float /*value*/) = NULL;
static void (*gamepad_button_callback)(int /*gamepad*/, int /*button*/, float /*value*/) = NULL;
void kinc_gamepad_set_axis_callback(void (*value)(int /*gamepad*/, int /*axis*/, float /*value*/)) {
gamepad_axis_callback = value;
}
void kinc_gamepad_set_button_callback(void (*value)(int /*gamepad*/, int /*button*/, float /*value*/)) {
gamepad_button_callback = value;
}
void kinc_internal_gamepad_trigger_axis(int gamepad, int axis, float value) {
if (gamepad_axis_callback != NULL) {
gamepad_axis_callback(gamepad, axis, value);
}
}
void kinc_internal_gamepad_trigger_button(int gamepad, int button, float value) {
if (gamepad_button_callback != NULL) {
gamepad_button_callback(gamepad, button, value);
}
}
#endif
#ifdef __cplusplus
}
#endif