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2025-01-22 17:22:38 +01:00
#include "pipeline.h"
void kinc_g5_internal_pipeline_init(kinc_g5_pipeline_t *pipe) {
for (int i = 0; i < 16; ++i)
pipe->inputLayout[i] = NULL;
pipe->vertexShader = NULL;
pipe->fragmentShader = NULL;
pipe->geometryShader = NULL;
pipe->tessellationControlShader = NULL;
pipe->tessellationEvaluationShader = NULL;
pipe->cullMode = KINC_G5_CULL_MODE_NEVER;
pipe->depthWrite = false;
pipe->depthMode = KINC_G5_COMPARE_MODE_ALWAYS;
pipe->stencilMode = KINC_G5_COMPARE_MODE_ALWAYS;
pipe->stencilBothPass = KINC_G5_STENCIL_ACTION_KEEP;
pipe->stencilDepthFail = KINC_G5_STENCIL_ACTION_KEEP;
pipe->stencilFail = KINC_G5_STENCIL_ACTION_KEEP;
pipe->stencilReferenceValue = 0;
pipe->stencilReadMask = 0xff;
pipe->stencilWriteMask = 0xff;
pipe->blend_source = KINC_G5_BLEND_ONE;
pipe->blend_destination = KINC_G5_BLEND_ZERO;
pipe->blend_operation = KINC_G5_BLENDOP_ADD;
pipe->alpha_blend_source = KINC_G5_BLEND_ONE;
pipe->alpha_blend_destination = KINC_G5_BLEND_ZERO;
pipe->alpha_blend_operation = KINC_G5_BLENDOP_ADD;
for (int i = 0; i < 8; ++i)
pipe->colorWriteMaskRed[i] = true;
for (int i = 0; i < 8; ++i)
pipe->colorWriteMaskGreen[i] = true;
for (int i = 0; i < 8; ++i)
pipe->colorWriteMaskBlue[i] = true;
for (int i = 0; i < 8; ++i)
pipe->colorWriteMaskAlpha[i] = true;
pipe->colorAttachmentCount = 1;
for (int i = 0; i < 8; ++i)
pipe->colorAttachment[i] = KINC_G5_RENDER_TARGET_FORMAT_32BIT;
pipe->depthAttachmentBits = 0;
pipe->stencilAttachmentBits = 0;
}
void kinc_g5_internal_compute_pipeline_init(kinc_g5_compute_pipeline_t *pipe) {
pipe->compute_shader = NULL;
}