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Deployment/.keepme
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Deployment/.keepme
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Deployment/g1.frag
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Deployment/g1.frag
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#version 110
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uniform sampler2D texy;
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varying vec2 texCoord;
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void main()
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{
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gl_FragData[0] = texture2D(texy, texCoord);
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}
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Deployment/g1.vert
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Deployment/g1.vert
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#version 110
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attribute vec3 pos;
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varying vec2 texCoord;
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attribute vec2 tex;
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void main()
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{
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gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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texCoord = tex;
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}
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