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#include <kinc/audio2/audio.h>
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#include <kinc/system.h>
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#include <kinc/backend/SystemMicrosoft.h>
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#include <kinc/backend/Windows.h>
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#include <dsound.h>
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namespace {
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IDirectSound8 *dsound = nullptr;
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IDirectSoundBuffer *dbuffer = nullptr;
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const DWORD dsize = 50 * 1024;
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const int samplesPerSecond = 44100;
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const int bitsPerSample = 16;
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DWORD lastPlayPosition = 0;
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bool secondHalfFilled = false;
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const int gap = 10 * 1024;
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DWORD writePos = gap;
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void (*a2_callback)(kinc_a2_buffer_t *buffer, int samples) = nullptr;
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kinc_a2_buffer_t a2_buffer;
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}
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static bool initialized = false;
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void kinc_a2_init() {
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if (initialized) {
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return;
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}
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initialized = true;
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a2_buffer.read_location = 0;
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a2_buffer.write_location = 0;
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a2_buffer.data_size = 128 * 1024;
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a2_buffer.data = new uint8_t[a2_buffer.data_size];
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kinc_microsoft_affirm(DirectSoundCreate8(nullptr, &dsound, nullptr));
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// TODO (DK) only for the main window?
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kinc_microsoft_affirm(dsound->SetCooperativeLevel(kinc_windows_window_handle(0), DSSCL_PRIORITY));
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WAVEFORMATEX waveFormat;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nSamplesPerSec = samplesPerSecond;
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waveFormat.wBitsPerSample = bitsPerSample;
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waveFormat.nChannels = 2;
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waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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waveFormat.cbSize = 0;
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DSBUFFERDESC bufferDesc;
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bufferDesc.dwSize = sizeof(DSBUFFERDESC);
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bufferDesc.dwFlags = DSBCAPS_GLOBALFOCUS;
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bufferDesc.dwBufferBytes = dsize;
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bufferDesc.dwReserved = 0;
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bufferDesc.lpwfxFormat = &waveFormat;
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bufferDesc.guid3DAlgorithm = GUID_NULL;
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kinc_microsoft_affirm(dsound->CreateSoundBuffer(&bufferDesc, &dbuffer, nullptr));
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DWORD size1;
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uint8_t *buffer1;
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kinc_microsoft_affirm(dbuffer->Lock(writePos, gap, (void **)&buffer1, &size1, nullptr, nullptr, 0));
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for (int i = 0; i < gap; ++i)
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buffer1[i] = 0;
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kinc_microsoft_affirm(dbuffer->Unlock(buffer1, size1, nullptr, 0));
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kinc_microsoft_affirm(dbuffer->Play(0, 0, DSBPLAY_LOOPING));
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}
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void kinc_a2_set_callback(void (*kinc_a2_audio_callback)(kinc_a2_buffer_t *buffer, int samples)) {
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a2_callback = kinc_a2_audio_callback;
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}
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namespace {
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void copySample(uint8_t *buffer, DWORD &index) {
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float value = *(float *)&a2_buffer.data[a2_buffer.read_location];
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a2_buffer.read_location += 4;
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if (a2_buffer.read_location >= a2_buffer.data_size) {
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a2_buffer.read_location = 0;
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}
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*(int16_t *)&buffer[index] = static_cast<int16_t>(value * 32767);
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index += 2;
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}
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}
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void kinc_a2_update() {
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DWORD playPosition;
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DWORD writePosition;
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kinc_microsoft_affirm(dbuffer->GetCurrentPosition(&playPosition, &writePosition));
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int dif;
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if (writePos >= writePosition)
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dif = writePos - writePosition;
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else
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dif = dsize - writePosition + writePos;
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if (dif < gap)
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return;
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if (writePos + gap >= dsize) {
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if (playPosition >= writePos || playPosition <= gap)
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return;
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if (writePosition >= writePos || writePosition <= gap)
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return;
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}
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else {
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if (playPosition >= writePos && playPosition <= writePos + gap)
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return;
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if (writePosition >= writePos && writePosition <= writePos + gap)
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return;
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}
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a2_callback(&a2_buffer, gap / 2);
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DWORD size1, size2;
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uint8_t *buffer1, *buffer2;
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kinc_microsoft_affirm(dbuffer->Lock(writePos, gap, (void **)&buffer1, &size1, (void **)&buffer2, &size2, 0));
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for (DWORD i = 0; i < size1 - (bitsPerSample / 8 - 1);) {
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copySample(buffer1, i);
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}
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writePos += size1;
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if (buffer2 != nullptr) {
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for (DWORD i = 0; i < size2 - (bitsPerSample / 8 - 1);) {
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copySample(buffer2, i);
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}
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writePos = size2;
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}
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kinc_microsoft_affirm(dbuffer->Unlock(buffer1, size1, buffer2, size2));
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if (writePos >= dsize)
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writePos -= dsize;
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}
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void kinc_a2_shutdown() {
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if (dbuffer != nullptr) {
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dbuffer->Release();
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dbuffer = nullptr;
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}
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if (dsound != nullptr) {
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dsound->Release();
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dsound = nullptr;
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}
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}
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