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21
Kinc/Sources/kinc/graphics5/constantlocation.h
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21
Kinc/Sources/kinc/graphics5/constantlocation.h
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#pragma once
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#include <kinc/global.h>
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#include <kinc/backend/graphics5/pipeline.h>
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/*! \file constantlocation.h
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\brief Provides the constant_location-struct which is used for setting constants/uniforms in a shader.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct kinc_g5_constant_location {
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ConstantLocation5Impl impl;
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} kinc_g5_constant_location_t;
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#ifdef __cplusplus
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}
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#endif
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