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v8/include/v8-proxy.h
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50
v8/include/v8-proxy.h
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// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_PROXY_H_
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#define INCLUDE_V8_PROXY_H_
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#include "v8-context.h" // NOLINT(build/include_directory)
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#include "v8-local-handle.h" // NOLINT(build/include_directory)
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#include "v8-object.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace v8 {
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class Context;
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/**
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* An instance of the built-in Proxy constructor (ECMA-262, 6th Edition,
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* 26.2.1).
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*/
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class V8_EXPORT Proxy : public Object {
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public:
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Local<Value> GetTarget();
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Local<Value> GetHandler();
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bool IsRevoked() const;
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void Revoke();
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/**
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* Creates a new Proxy for the target object.
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*/
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static MaybeLocal<Proxy> New(Local<Context> context,
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Local<Object> local_target,
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Local<Object> local_handler);
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V8_INLINE static Proxy* Cast(Value* value) {
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#ifdef V8_ENABLE_CHECKS
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CheckCast(value);
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#endif
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return static_cast<Proxy*>(value);
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}
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private:
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Proxy();
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static void CheckCast(Value* obj);
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};
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} // namespace v8
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#endif // INCLUDE_V8_PROXY_H_
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