forked from LeenkxTeam/LNXRNT
Here comes he RunT!
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17
README.md
17
README.md
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# LNXCORE
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# LNXRNT
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LeenkxCore for Leenkx Full Stack SDK.
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Leenkx RunT - Runtime for Leenkx Full Stack SDK.
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Based on [Krom](https://github.com/Kode/Krom). Powered by [Kinc](https://github.com/Kode/Kinc).
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```bash
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git clone --recursive https://dev.leenkx.com/LeenkxTeam/LNXCORE
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cd LNXCORE
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git clone --recursive https://dev.leenkx.com/LeenkxTeam/LNXRNT
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cd LNXRNT
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```
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**Windows**
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```bash
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# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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Kinc/make -g direct3d11
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# Open generated Visual Studio project at `build\Krom.sln`
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Kinc\make -g direct3d11
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# Open generated Visual Studio project at `build\RunT.sln`
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# or use command line for solution file like C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe" "build\Leenkx-RunT.sln" /p:Configuration=Release /p:Platform=x64 /m
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# Build for x64 & release
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```
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@ -21,12 +22,12 @@ Kinc/make -g direct3d11
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```bash
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Kinc/make -g opengl --compiler clang --compile
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cd Deployment
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strip Krom
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strip RunT
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```
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**macOS**
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```bash
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Kinc/make -g metal
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# Open generated Xcode project at `build/Krom.xcodeproj`
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# Open generated Xcode project at `build/RunT.xcodeproj`
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# Build
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```
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