#pragma once #include #include #include /*! \file constantlocation.h \brief Provides the constant_location-struct which is used for setting constants/uniforms in a shader. */ #ifdef __cplusplus extern "C" { #endif typedef struct kinc_g4_constant_location { kinc_g4_constant_location_impl_t impl; } kinc_g4_constant_location_t; #ifdef __cplusplus } #endif