# LNXCORE *** Leenkx Runtime for the Full Stack Software Development Kit. Based on these projects: [Krom](https://github.com/Kode/Krom) [Kinc](https://github.com/Kode/Kinc) [V8](https://github.com/v8/v8) [uWS](https://github.com/uNetworking/uWebSockets) ```bash git clone --recursive https://dev.leenkx.com/LeenkxTeam/LNXCORE cd LNXCORE ``` **Linux** ```bash Kinc/make -g opengl --compiler clang --compile cd Deployment strip Leenkx-Core ``` **Windows** ```bash # Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) Kinc/make -g direct3d11 # Open generated Visual Studio project at `build\Leenkx-Core.sln` # Build for x64 & release ``` **macOS** ```bash Kinc/make -g metal # Open generated Xcode project at `build/Leenkx-Core.xcodeproj` # Build ``` ## Networking Setup Instructions *** *Native websockets are included in the build with the networking flag enabled while the uWS flag and implementation files are experimental. To get the uWS files to work proceed with the following: #### - Add uWebSockets as a submodule to your project: ```bash git submodule add https://github.com/uNetworking/uWebSockets.git git submodule update --init --recursive ``` ## Features ### Fastest WebSocket library available (~8M connections possible) - **Zero-copy**: Minimal data copying between C++ and JavaScript - **Event-driven**: Non-blocking, asynchronous operations - **Cross-platform**: Works on Windows, macOS, and Linux - **Small footprint**: Minimal memory overhead per connection - **Efficient callbacks**: Direct V8 bindings without intermediate layers - **Resource cleanup**: Automatic cleanup of closed connections