2025-01-22 17:22:38 +01:00

22 lines
367 B
C

#pragma once
#include <kinc/global.h>
#include <kinc/graphics4/shader.h>
/*! \file textureunit.h
\brief Provides a texture-unit-struct which is used for setting textures in a shader.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_g4_texture_unit {
int stages[KINC_G4_SHADER_TYPE_COUNT];
} kinc_g4_texture_unit_t;
#ifdef __cplusplus
}
#endif